A Small Story in a Dark World
A cursed mist called Devilbreath is consuming a dying village. With no one else left to face the forest, an orphan boy sets out into the darkness to find the source and end it.





See the combat, the book-like presentation, and the first steps into the mist in motion.
A cursed mist called Devilbreath is consuming a dying village. With no one else left to face the forest, an orphan boy sets out into the darkness to find the source and end it.





Combat in Devilbreath is built around a simple idea with a lot of tension: every choice you make decides what your opponent can do next.

Each fight plays out on a shared combat grid.
Each fight plays out on a shared combat grid. On your turn, you can only pick from the highlighted row. The position of the item you take determines which column the enemy must play from next.
Each choice helps you now, but also shapes your opponent’s next options. Taking the best item is not always the best move if it gives the enemy a strong reply.
The same rule applies in reverse, turning combat into a chain of forced responses. Winning is not just about damage, but about steering the board into bad choices for your opponent.
Watch the in-game combat tutorial to see how one move shapes the next.
Devilbreath is being developed by Tomáš Hellebrand. This site exists to give you a clear look at the game, the combat, and where it’s heading.
